Ongoing Projects
Procedural Monadnock:
– Creating a forest generating PCG system in UE 5
Check it out a blog on this project here!
Github:
Ongoing Learning
Python:
– Learning Python 3
– Learning PySide2 and game software API
– Developing tools for Autodesk Maya, Unreal and Houdini
UE PCG:
– Exploring Unreal Procedural Content Generation
– Working on tiny prototypes and experiments
Blueprint:
– Continuing to expand my knowledge of the Blueprint system in Unreal Engine 5
– Everything from in-editor tooling to gameplay programming