Current Learning
Python:
– Working on expanding my Python knowledge
– Completing Advent of Code and Leetcode problems
Houdini:
– Working on Procedural Building techniques
– Exploring other proc-gen techniques such as L-Systems
Blueprint:
– Continuing to expand my knowledge of the Blueprint system in Unreal Engine 5
– Everything from in-editor tooling to gameplay programming
Github:
Recent Projects
Procedural Monadnock:
– Creating a forest generating PCG system in UE 5