Categories
Art Breakdown Houdini Prototypes

Procedural Monadnock – A WIP Unreal/Houdini Project

Description

Stated Goal

Background

Unreal

PCG System

Main Graph
Layer Sub-Graph

Layer Data Assets

Landscape

Houdini

Path Generation

POI Spline above with HDA Generated Spline below
Green Areas attract path, Blue areas repel

Future Development

Optimizations

Expanded Layer Generation System

Spline Based Path Generation

Data Asset & Blueprint Expansion

Challenges

Unreal Landscape Layers

PCG Limitations/Bugs

References

Index