What I’m Working On
VisTag
– Machine Learning Based Asset Classification: Using vision-language ML models for semantic understanding
– Creating a metadata bridge between Houdini and Unreal
– Automating the tedious process of asset categorization and enabling better asset discoverability and reuse
Turtle Tech Art
– Creating learning resources for technical artists
– Organizing presentations and tutorials for the TTA community
– Building connections and engaging in community outreach
Github
What I’m Learning
Python
– Working on expanding my Python knowledge
– Completing Advent of Code and Leetcode problems
Houdini
– Working on Procedural Building techniques
– Exploring other proc-gen techniques such as L-Systems
Blueprint
– Continuing to expand my knowledge of the Blueprint system in Unreal Engine 5
– Everything from in-editor tooling to gameplay programming
Recent Projects
Procedural Monadnock
– Creating a forest generating PCG system in UE 5