About Me

Henry Foley

Technical Artist

Hi, I’m Henry! I’m a Technical Artist with expertise in procedural generation, shader creation, and developing tools to streamline workflows and make artists’ lives easier. I’m proficient in tools like Houdini, Maya, Substance Painter/Designer, and I have experience scripting with Python and Blueprints.

Beyond my technical skills, I’ve had the opportunity to lead teams, manage projects, organize meetings, and implement Agile development practices. Collaboration and problem-solving are central to my work, and I’m passionate about empowering teams to work more efficiently while bringing creative visions to life.

When I’m not working on games, I enjoy snowboarding, photography, exercising, marksmanship, visiting museums, learning languages, and traveling!