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Houdini Manas Portfolio

Grass Generator

This project was originally inspired by a GDC Presentation by the developers of Ghost of Tsushima. In this GDC video they discuss how they created the visually stunning grass in Ghost of Tsushima. The presentation directed much my approach to the project. I did my best to recreate the effect they made for the game, […]

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Art Breakdown Houdini

Racetrack Breakdown – Track

This blog post will breakdown the Track from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction This entire system is built on a curve based input. From […]

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Art Breakdown Houdini

Racetrack Breakdown – Fences and Tires

This blog post will breakdown the Fence and Tire tools from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction The Tire Stacks can have up to five […]

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Houdini Portfolio

Houdini Racetrack Builder

This project was a collection of tools created in Houdini for use in Unreal Engine. There are four total tools in this toolset the each serve a different purpose in the racetrack creation. Each one has a link to the breakdown on how they were developed. Track Creator Grandstand Constructor Fence/Barriers/Tire Stacks In this post […]

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Art Breakdown Houdini

Racetrack Breakdown – Grandstands

This blog post will breakdown the Grandstands from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction Here is a rough list of the adjustable sections: Covered or […]

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Art Breakdown Manas Portfolio

Manas VFX

In this blog post I’ll be covering the VFX work that I have done while working on Manas, a USC AGP project in Unreal Engine 5. All the VFX was completed in Unreal’s Niagara and/or Cascade systems Wind Ambience This effect was created using the Niagara system. It is the combination of two effects, the […]

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General

Summer Work

Preface Hey everyone! As the beginning of Fall Semester marks the end of Summer, I thought I should make a blog post detailing all the fun stuff I worked on over the summer! Champlain’s curriculum for Sophomore year marks the end of general Game Art classes. During the Junior and Senior year, you begin to […]

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General

Henry’s Tech Art Resource Hub

Hey all! I wanted to post this to my blog so I could get it to more people. Over the summer of 2022 I spent a couple months reaching out to industry professionals for their advice on everything “Tech Art”. The document is a great resource for anyone unsure about what Tech Art is as […]

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Personal

Testing! Testing!

Hello World! Just making a quick post here to determine if this is working correctly. If you are seeing this then it probably is! In that case here’s some of my favorite movies: 1.) Nausicaa of the Valley of the Wind This 1984 masterpiece from PRE-Studio Ghibli is a wonderful story about Princess Nausicaa who […]