Intro In this blog post I will be covering all the Tech Art contributions I made towards Songs of Sugar, an Abertay University Game Project. A link to the blog post about the game can be found below. Gerstner Waves – Unity Shader Graph The waves were created using The Gerstner Wave Function in Unity’s […]
Category: Art Breakdown
Background This short game was the final project for one of my Fall 2022 classes, Extended Reality Technology. My partner Nathan Boisvert and I were inspired by Iron Man VR and we decided to make a similar game where the player takes the role of the Norse god Thor. Roles My role involved creating the […]
This blog post will break down the Houdini section of the Grass generator. You will be able to see the construction of the meshes that are then animate using the Shader. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Overview Construction The construction of the […]
This blog post will break down the Unreal section of the Grass generator. You will be able to see the construction of the shader used to animate and color the grass meshes created using the Houdini tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. […]
Racetrack Breakdown – Track
This blog post will breakdown the Track from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction This entire system is built on a curve based input. From […]
This blog post will breakdown the Fence and Tire tools from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction The Tire Stacks can have up to five […]
This blog post will breakdown the Grandstands from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction Here is a rough list of the adjustable sections: Covered or […]
Manas VFX
In this blog post I’ll be covering the VFX work that I have done while working on Manas, a USC AGP project in Unreal Engine 5. All the VFX was completed in Unreal’s Niagara and/or Cascade systems Wind Ambience This effect was created using the Niagara system. It is the combination of two effects, the […]