Categories
Art Breakdown Houdini

Racetrack Breakdown – Fences and Tires

This blog post will breakdown the Fence and Tire tools from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction The Tire Stacks can have up to five […]

Categories
Art Breakdown Houdini

Racetrack Breakdown – Grandstands

This blog post will breakdown the Grandstands from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction Here is a rough list of the adjustable sections: Covered or […]

Categories
Art Breakdown Manas Portfolio

Manas VFX

In this blog post I’ll be covering the VFX work that I have done while working on Manas, a USC AGP project in Unreal Engine 5. All the VFX was completed in Unreal’s Niagara and/or Cascade systems Wind Ambience This effect was created using the Niagara system. It is the combination of two effects, the […]