This is the culmination of all the production work I completed whilst developing Riptide. I held two primary production roles as Co-Project Lead and Art Lead along with some minor production responsibilities as the teams Technical Artist. Art Lead Creation of the Art Style The creation of the art style of Riptide was a combined […]
Category: General
Here is the personal demo reel I created as part of the Champlain College Game Studio Senior Show. It is a showcase of some of my Technical Art work. The first two independent projects showcase my knowledge of Houdini, Unreal Engine, Shaders, and Python scripting. The second half showcases some of my procedural modelling and […]
Background This was my first game jam! I spent the weekend participating in the The Global Game Jam 2023. The team was comprised of Abby Ho, Abderrahim Jami, Ewan Foley, Ruadhan O Muiri, Sam Ho. We had 48 hours to create a game based on the prompt: “Roots” You can play the game here! About […]
Summer Work
Preface Hey everyone! As the beginning of Fall Semester marks the end of Summer, I thought I should make a blog post detailing all the fun stuff I worked on over the summer! Champlain’s curriculum for Sophomore year marks the end of general Game Art classes. During the Junior and Senior year, you begin to […]
Henry’s Tech Art Resource Hub
Hey all! I wanted to post this to my blog so I could get it to more people. Over the summer of 2022 I spent a couple months reaching out to industry professionals for their advice on everything “Tech Art”. The document is a great resource for anyone unsure about what Tech Art is as […]