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Art Breakdown Houdini

Racetrack Breakdown – Track

This blog post will breakdown the Track from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction This entire system is built on a curve based input. From […]

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Art Breakdown Houdini

Racetrack Breakdown – Fences and Tires

This blog post will breakdown the Fence and Tire tools from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction The Tire Stacks can have up to five […]

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Houdini Portfolio

Houdini Racetrack Builder

This project was a collection of tools created in Houdini for use in Unreal Engine. There are four total tools in this toolset the each serve a different purpose in the racetrack creation. Each one has a link to the breakdown on how they were developed. Track Creator Grandstand Constructor Fence/Barriers/Tire Stacks In this post […]

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Art Breakdown Houdini

Racetrack Breakdown – Grandstands

This blog post will breakdown the Grandstands from the Racetrack Toolset created in Houdini. You will be able to see the construction of the tool. I’ll also talk about the process and some problems I encountered throughout the project. Link to Portfolio Post here. Construction Here is a rough list of the adjustable sections: Covered or […]

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