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Art Breakdown Houdini Portfolio Python

Riptide – Technical Art

A collection of some of the Technical Art tools/shaders/etc… that I created whilst working on Riptide. This is not all of my work on the game, but rather a collection of mini-projects that I felt were worth showcasing. Houdini Asteroid Generation Procedurally generated asteroid meshes with automatic in-engine material application and collision, along with Nanite […]

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Art Breakdown Portfolio Python

Unreal – Auto Prefix Tool

About This tools allow artists to easily organize their Unreal projects content folders using per-object type prefixes. It supports nearly all object types in vanilla Unreal Engine 5. This tools logic builds off the Maya Prefix/Suffix tool I created, but uses an entirely different API to integrate the logic with the engine. Learning This was […]

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Art Breakdown Portfolio Python

Maya – Prefix/Suffix Tool

About This tool was made for artists who want to make their Maya projects more organized. It works by detecting the objects within the scene and assigning a prefix from a JSON file. Users are also able to assign custom prefixes and suffixes using the textfield at the bottom. All prefixes and suffixes are able […]