Shaders All Unreal Unity OpenGL Open GL Parallax Normal & Parallax Occlusion shader written in GLSL. Part of a two person project with Isaac Lovy OpenGL Open GL Parallax OpenGL Particle System A fully functioning and scalable particle system built within a vertex and fragment shader. Check out my blog post for more details! OpenGL OpenGL Particle System Shadow Mapping Depth map based shadow mapping. Slope Scale Bias, Percentage Closer Filtering, and Resolution Adjustment Functionality OpenGL Shadow Mapping Deferred Shading Multiple Render Targets rendered to G-Buffer and displayed on Full Screen Quad. Multiple Point Light Volumes and separate lighting pass OpenGL Deferred Shading More Shaders in Each Category!