Shaders All Unreal Unity OpenGL Procedural Grass Grass meshes created in Houdini and animated using vertex shader. Full project details available in Portfolio Unreal Procedural Grass Height Based Per-Instance Noise Used to create a mask based on mesh bounds. Overlayed Noise breaks up the linear height mask for a more natural effect. Used on the trees to blend seasonal leaf color. Full project details available in Portfolio Unreal Height Based Per-Instance Noise Crystal Shader Procedurally generated vertex color maps for Edge Wear and AO. Depth effect & World Position based random color assignment Unreal Crystal Shader Shield Shader Scrolling grid based textures. Dynamically adjusting texture and color based on in-game values Unreal Shield Shader More Shaders in Each Category!