Categories
Houdini Prototypes Python

VisTag – Dev Diary v.1

Blog Intro Welcome to this new blog series where I’ll be covering the development of VisTag. Now what that is and how it will work will be explained below. I’ll be posting development update as they come up. You can find updates to the project on my GitHub Stated Goal The goal of VisTag is […]

Categories
Art Breakdown Portfolio Python

Unreal – Auto Prefix Tool

About This tools allow artists to easily organize their Unreal projects content folders using per-object type prefixes. It supports nearly all object types in vanilla Unreal Engine 5. This tools logic builds off the Maya Prefix/Suffix tool I created, but uses an entirely different API to integrate the logic with the engine. Learning This was […]

Categories
Art Breakdown Portfolio Python

Maya – Prefix/Suffix Tool

About This tool was made for artists who want to make their Maya projects more organized. It works by detecting the objects within the scene and assigning a prefix from a JSON file. Users are also able to assign custom prefixes and suffixes using the textfield at the bottom. All prefixes and suffixes are able […]